/
3d Models, Textures, Photography, Artwork, Concept, Design, User Interaction, Audio
Animation, Graphics
specialised for games and dynamic/interactive media applications, game-design, world-building
engine-integration/asset-optimisation
explore-visual
Geometry:
Maps
Modular Constructions
Tiling, Tesselation
orthogrsphic drawing
isometric
vectors
Asymmetry, spacial division,
generative, a_i_bstractions, variations
C0ntainers – catalog – inventory,
01
panels – geometric – rust – scratched
extrapolations – hand-drawn source
MECH_Panel:_
- Mechanical/Electrical
- Industrial Panels
- Metals
- Varied levels of Rust
- Technical
- Variations
- Greebles
Rust Panel Variations:
seams, features, riveted, details
Mechanical/Electrical
Industrial (High Detail)
colour sets:_
grey,green,blue,yellow
#rust #corrosion #oxidised
Material Previews:_
concrete – basic – features
concrete – weathered
concrete – heavy_weathering – overgrown
concrete – peeling renders
concrete – cracking
metal – weathered – paint_peel
metal – heavy_weathering – rust/oxidisation
wood – worn – paint_cracks
normal/height_map
organic – vegetation – transparent
emission/ambience misc. FX
subsurface/refractive
Reflection_map environment
Textures & Materials HD:_
voxel construct/blocks, 3D model/modular-components
vehicle components
road – track
buildings – construction
#Build
03 Rust Archives
Rust_Gen:_
generative/A I corrosion
/VARiations
Greeble Panels
Greeble Surfaces:_ extrusions
technical geometry textures
A I abstraction/variations
hand-drawn source
photographic source
Greeble_On (everything)
Containers, hatches, doors, hyperdetailed panels
multi-purpose mechanical, industrial,sci-fi
infinite greeble:_
- extrapolations from hand-drawn source
- variations
- a i generation
04
05
06
07
08
09
nature – vegetation
10
vegetation models
skies – atmos – space
11
Stylised Pixel Textures
Backdrops/Scene/Layers
Textures, Tiles, Sprites/Transparent FX
UI/ machines/ panels/ buttons/
64 pixel
Generative Process Artwork
AI Generations,
“Containers” 2022
Fractals, Iterations,
Infinite Greeble
Controls/UI
Game World Building – Factions/Lore
AIsThetic
AI Sketchbook, Randomisations, 2D, 3D, Isometric
textures, characters, backgrounds, environments, modules, geometry, concept
Art Extractions (Anig vs. A I)
artificial interventions, extrapolating hand drawn/painted concepts
VARII #variations
Artificial Artifacts:
generative/algorithmic textures
procedural process, hybrid with photographic sources,
fractal
AI generation
3d models – Rendering
texturing, materials,
height, normal, specular and ambient mapping photographic source, generative textures
- high detail render pipelines
- UV map optimisation
- modular construction components, environment/game level design
- props, scenic elements
#anigma, #graphics, #artwork, #game, #design, #visualisation, #characters, #animation, #photography, #video, #3d, #models, #textures, #materials, #audio, #music, #loops, #recording, #asset_optimisation, #engine_integration,