Electric Sander Model, images rendered on transparent layer from various angles, for GUI icons and game objects within PowerToolsFX. the yellow colour could be replaced by user preference in-game via Hue/Saturation shift, (the grey and black areas of all the tools remained the same)
CPU distainfully examining little bro before throwing him back into containment
Mini-borgs were one type of the CPU’s minions, each had different tasks working to build the CPU’s vision of Robotisation. Considered lower forms of Robots as they will have contained organic culled-Monster body-parts. (CPU’s plan to save on manufacturing resources by Cyborgising.)
Initial concept for MonsTECA was a pet maintaining game set in the MonsTECA world. Princess Eugenie was the CPU’s “second unit” (daughter) who wanted to keep the protagonist monster’s younger brother as a pet.