AniGFX Textures now available on Unity3d Asset Store

Marble Variations I
marble_capture2_icon
https://www.assetstore.unity3d.com/#!/content/59909
9 Authentic Marble Textures with Materials
Scanned from actual Marble sources.
-Coralito
-Cremo Oscuro
-Duchess Grey
-Erasun White
-Guipuzcoa Red
-Marquina Black
-Molinrose
-Moncada
-Rojo Alicante
512×512
(includes extra “column” normal map) is versioned – (planning upgrades already)
marble_capture bca89094-0779-43d4-b43a-e8473321c75a_orig marble_capture3
Also in the pipeline is an Urban Textures Starter – with some dirty tiles and broken flags:
kennytilesCapture kennytilesCapture2 paveCapture
not all will be derelict – i have been working on some cleaner ceramics also:
tileCapture2

Testing building textures made without aid of photographs

Some experimenting with textures created exclusively from shape layers and procedural gradient fills in Photoshop, no photographic elements.

result is not rasterised and therefore scaleable to any size desired.

The randomised noise gradient layers were for the windows, to approximate blinds or curtains,
and being randomly generated added the possibility to keep adding variations so not all the windows were too similar

one of the daytime tiles:
windows01_alt7

one of the nighttime tiles:
windows01_alt4_n

a few being used together to form part of a tower building:
windows01_n_large4

testing on some basic 3D models:
windows test windows test_nightgenericised_test