AniGFX Textures now available on Unity3d Asset Store

Marble Variations I
marble_capture2_icon
https://www.assetstore.unity3d.com/#!/content/59909
9 Authentic Marble Textures with Materials
Scanned from actual Marble sources.
-Coralito
-Cremo Oscuro
-Duchess Grey
-Erasun White
-Guipuzcoa Red
-Marquina Black
-Molinrose
-Moncada
-Rojo Alicante
512×512
(includes extra “column” normal map) is versioned – (planning upgrades already)
marble_capture bca89094-0779-43d4-b43a-e8473321c75a_orig marble_capture3
Also in the pipeline is an Urban Textures Starter – with some dirty tiles and broken flags:
kennytilesCapture kennytilesCapture2 paveCapture
not all will be derelict – i have been working on some cleaner ceramics also:
tileCapture2

Testing building textures made without aid of photographs

Some experimenting with textures created exclusively from shape layers and procedural gradient fills in Photoshop, no photographic elements.

result is not rasterised and therefore scaleable to any size desired.

The randomised noise gradient layers were for the windows, to approximate blinds or curtains,
and being randomly generated added the possibility to keep adding variations so not all the windows were too similar

one of the daytime tiles:
windows01_alt7

one of the nighttime tiles:
windows01_alt4_n

a few being used together to form part of a tower building:
windows01_n_large4

testing on some basic 3D models:
windows test windows test_nightgenericised_test

Terrain objects made from fractals as source

made few more preview images of terrain objects created using fractals as the source (also made the fractal iterations using nifty little Android Mandlebrot app – needed bit of messing to get rid of some crazy spikes from low quality image after transfering from tab screenshot but think i did alright tidying up)
with similar texture set and no trees or grass added yet to distract

(small b&w image bottom right is the source fractal) all except last one (is actual height map data)

heightmap_1_prev heightmap_1_prev2 heightmap_2_prev heightmap_3_prev heightmap_4_prev heightmap_8_prev heightmap_13_prev heightmap_21_prev heightmap_5_prev

Dick Limerick Academy 3D Fly

dla_fly_gs

Picture 1 of 5

3d model/rig for Dick Limerick Academy (adapted from Frank Smith’s original 2d artwork).
DLA_return_of_the_fly

Short animation with audio excerpts of DLA tracks also included a colour transition to compliment the two colours previously used on DLA album artwork.
DLA Album "Return of the Fly" 2008 cover art by Frank Smith 2008
DLA_merseycide cover art by Robi Morris (RiUvEn) 2010